![]() ![]() And I don't think DeSmuME's support for this works yet. The other mode is where multiple DS's talk to each other in close range, which I've called "NiFi." This mode requires an extremely low latency connection, and uses a lot of hardware features that aren't completely understood. ![]() DeSmuME supported this way back when although it was pretty buggy, but I hear it plays a lot better with the custom servers (makes sense since they can willingly optimize both sides for it) This is supported by something like a few dozen games. One we'll call "infrastructure", where it's used to connect to some Nintendo server. Nintendo DS's wifi hardware has two use cases and a bunch of different modes to support both. He probably knows, he just said that emulation wasn't perfected, which I think is probably pretty accurate (I'd say it's still nowhere close). Now that the nintendo wifi servers are closed we could take advantage of the wiimmfi ustom server. They soon removed it because of repeated attempts of nintendo to block them. There was an SVN revision in the 3000s od desmume that had working wifi. ![]() Beansta wrote:Thats where u are mistaken. ![]()
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